package com.rollawizards.input 
{
    import flash.events.Event;

    public class InputEvent extends Event
    {
        public static const KEYBOARD:String = "keyboard";
        public static const MOUSE:String = "mouse";
        public static const MOUSEMOVE:String = "mousemove";

        public function InputEvent(type:String)
        {
            super(type);
        }
    }
}